Entry 4
Entry 4
I made some of the high priority assets in Maya and finished UV mapping the assets. I don't have many assets in my environment so I finished the rest of the assets and then texture them with Quixel Mixer. The assets for cars and rubble are downloaded from Quixel Bridge because modelling cars were difficult and so was rubble. The stores aren't included in my vertical slice so I left them out until the full assignment.
Streetlight Asset
Fallen building asset
For this asset, I messed around with some effects and found the shattering effect which shatters the model. I used that to seperate some pieces to make it look broken.
Cars asset pack
Rubble assets pack
Comments
Post a Comment