Entry 4

 Entry 4

I made some of the high priority assets in Maya and finished UV mapping the assets. I don't have many assets in my environment so I finished the rest of the assets and then texture them with Quixel Mixer. The assets for cars and rubble are downloaded from Quixel Bridge because modelling cars were difficult and so was rubble. The stores aren't included in my vertical slice so I left them out until the full assignment.

Fountain asset

Streetlight Asset

Fallen building asset
For this asset, I messed around with some effects and found the shattering effect which shatters the model. I used that to seperate some pieces to make it look broken.


Cars asset pack
I found this pack in the Unreal marketplace to help with my environment.

Rubble assets pack

I stumbled upon this while learning how to use Quixel Bridge. I later used this on my environment.

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