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Showing posts from August, 2022

Entry 5

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  Entry 5 Texturing was very difficult for me as I encountered multiple problems like texturing not loading, unable to export to Unreal or even creating the textures in Mixer. It was my first time using Quixel Mixer and Bridge to do texturing for assets so it took me a couple of hours of learning to do. After struggling for multiple hours, I ended up successfully texturing my models and was happy with the results. Fountain textures Streetlight textures Fallen Building textures Road texture I didn't know how to make the lines on the side so I followed a tutorial on how to make roads in Mixer for this asset. Roundabout road texture Making a circular road was difficult to make because there were only two circle textures and I didn't know how to make textures bend, so I just added circle and hid the middle circles. It's not the greatest but I couldn't find another way to add a circular road.

Entry 4

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  Entry 4 I made some of the high priority assets in Maya and finished UV mapping the assets. I don't have many assets in my environment so I finished the rest of the assets and then texture them with Quixel Mixer. The assets for cars and rubble are downloaded from Quixel Bridge because modelling cars were difficult and so was rubble. The stores aren't included in my vertical slice so I left them out until the full assignment. Fountain asset Streetlight Asset Fallen building asset For this asset, I messed around with some effects and found the shattering effect which shatters the model. I used that to seperate some pieces to make it look broken. Cars asset pack I found this pack in the Unreal marketplace to help with my environment. Rubble assets pack I stumbled upon this while learning how to use Quixel Bridge. I later used this on my environment.

Entry 3

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  Entry  3 The image below is a rough sketch of what the outdoor environment will look like. I took inspiration from Honkai Impact and added a fountain in the middle and a roundabout area with stores surrounding the place. There's a fallen building that blocks one of the roads and cars are on the other roads. There are also street lights that are there to light the area up.