Entry 2 The three ideas of worlds I have are: Apocalyptic world (Nier, Resident Evil, Dying Light), Modern world (Yakuza, Persona), Fantasy world (Genshin, Zelda BOTW). For the apocalyptic world I want it to be based off cities like the ruined city from Nier or Racoon City from Resident Evil. Modern world will just be a regular city. The places I was thinking was Tokyo or Shibuya for the environment. Fantasy world is based off games like Genshin Impact or Breath of the Wild.
Entry 3 The image below is a rough sketch of what the outdoor environment will look like. I took inspiration from Honkai Impact and added a fountain in the middle and a roundabout area with stores surrounding the place. There's a fallen building that blocks one of the roads and cars are on the other roads. There are also street lights that are there to light the area up.
Entry 1 What is a game engine? A game engine is a software that helps developers to create environments using a framework and multiple toolsets. Game engines have multiple settings and configurations that developers use to create a realistic environment that can be interacted with by the players. Game engines are useful to any creator because they are able to imagine a game and be able to create it using any game engine software and render all sorts of models that they think of. They also create sounds that fit the environment of the game, animate movement for characters and use physics to add realism to the game. Reflection on my experience of Unreal 5 Unreal engine is completely new for me so it was overwhelming when I saw the interface. I created a third person game example and the first thing I tried to figure out was how to move around and how the camera movement works. The movement was a lot more different than Maya but some features were the same. I played the game and move...
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